In one mission, Operation: Render Hope, you’ll escort transports to the surface of Earth and into the city of Chicago so they can render medical aid to civilians. There are ten single-player missions, each with unique tasks and objectives. We wanted to depict our characters as if they were part of a very real and functioning military in a future situation. We didn’t want a black and white depiction of the enemies or the friendlies, and wanted to avoid the stereotypes that are usually present in these games. We took a lot of pains to make both the United Star Force (your organization) and the Non-Aligned Nations (the enemy) realistic and believable. You’re facing several factions of a larger organization which doesn’t agree with a United Earth - they want a national, not a world government. There’s a deep story in Starlight Inception that plays out through the single-player campaign missions. The fighters are future versions of modern day fighters like the Lightning, Raptor, and others, and they’re made to work in both space and planetary environments.
The finished game will also have a hangar bay with more than thirty different fighters, bombers, and transports, each with customizable weapons and equipment to choose from for the missions. The finished game (planned for December) will have more than 30 hours of single-player gameplay, and you’ll be able to explore your mothership between missions - see your bunk area, report to the captain on the bridge, and visit the Pilot Ready Room where you receive your mission briefings.
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The intention was to really integrate the training into the overall story - stuff hits the fan while you’re learning how to fly your ship, and gets the story rolling. This mission is the only one included in this early Beta, but it should give a taste for what this game looks like and feels like. In the first mission (included in the beta going live today) you’ll learn about your ship, the controls, and face your first enemies. Midway (SCVN-41) one hundred years from tomorrow. In Starlight Inception, you’re a young space fighter pilot assigned to the U.S.F. And unlike those older games, Starlight Inception was designed to allow flight from space down to planetary/lunar environments with seamless transitions.
We don’t intend the fighters in Starlight Inception to be retextures of World War II fighters, but something more modern and space capable. The inspiration for Starlight Inception was the old space sim games that we loved as kids, but with a more sophisticated, modern sensibility.
It contains a single-player campaign, single-player Fly Patrol (tower defense), and several multiplayer options. Welcome to Starlight Inception, a first-person / third-person space combat experience coming to PS Vita in December.